Saros Fans Can’t Decide If The Game Is Hard Enough

Kotaku | 06.05.2026 03:30
Saros is the spiritual successor to Returnal, a game so challenging that many players bounced off of it without seeing it through to the end, prompting developer Housemarque to make a conscious decision to give players the option to make its next game easier. Mechanically, the games are very similar, but Saros’ persistent progression systems and shorter runs do give players a decidedly less grueling challenge. WhileHousemarque anticipates that this might upset people who considered beating Returnal a badge of honor, the team wants more people to experience its brand of bullet-hell psychological horror.