If You Bounced Off Returnal Because Of Difficulty, Saros Lets You Make An Easy Mode

Kotaku | 24.04.2026 21:43
Returnal, Housemarque’s first foray into the roguelike shooter genre, was notoriously grueling and punishing, to the point where some folks bounced off it out of frustration. Saros, the studio’s spiritual successor, is also like that, but it doesn’t have to be. This time around, Housemarque has added modifiers that let you tweak the difficulty similar to accessibility features you’d find in other action games; however, these optional switches can’t be flipped willy-nilly.