Highguard Devs Talk Turning Rust Into A Hero Shooter And That Terrible Game Awards Reveal

Kotaku | 27.01.2026 01:06
Developing games is hard and unpredictable and marketing them is no different. Sometimes companies make decisions they later regret. Maybe you planned for one release date with a bunch of splashy reveals planned for it only for a last minute change to throw things into disarray. Maybe an opportunity presents itself, one that feels too good to pass up, and you shift your entire approach to accommodate it. Sometimes that doesn’t work out either.