Wardogs Boss Says Studio Checks Social Accounts For Anti-Crunch Posts: ‘You’re Not Going To Be Happy Here, So We’re Not Going To Go With You’

Kotaku | 15.09.2026 22:31
Bulkhead CEO and Wardogs executive producer Joe Brammer says that while his studio “always” tries to avoid crunch during game development, it can’t always be avoided and will inevitably “happen at some point.” For this reason, the studio prefers hiring people who haven’t publicly criticized crunch online via social media posts, explaining that those who do speak out against such practices wouldn’t like it at the studio.