Hands-On Preview: Capcom’s Pragmata Isn’t Just Old-School Cool, It’s Also Got Heart

Kotaku | 17.03.2026 20:03
Diana, Pragmata’s child (and robot) companion, observes the world around her with especially wide eyes. She is so amazed at a hologram of a cat that she nearly flings herself off of a walkway in pursuit of it. She has never seen New York, let alone Times Square, explaining her awe at its recreation on the abandoned moon base she calls home. There’s a lot she’s unfamiliar with, and as she and Hugh—the player character in the bulky exosuit—press on in their journey, you have the chance to introduce her to earthen artifacts and touchstones, such as playground slides and old-fashioned television sets. A reminder of a time, place, and feeling that these sights might elicit.