Kotaku | 10.09.2026 22:00
Much like its grizzled, tortured mutant hero, Marvel’s Wolverine feels caught between the past and present, for good and ill. Compared to Insomniac’s Spider-Man games, the studio’s take on the X-Men is far more streamlined, simple, and straightforward. It forgoes the sprawling open-world swinging of the studio’s last three superhero games in favor of a much more linear, crafted cinematic experience akin to something like Uncharted or the original God of War trilogy. On paper, that sounds delightful, as games have become increasingly insistent on eating up every bit of our free time in some ill-advised desire to hold a player’s attention forever. In 2026, Wolverine is refreshing in its straightforward focus, but that same one-track direction means it spends large swaths of its reasonably short runtime feeling as mindless as the violent rage Logan finds himself shrouded in.