Control 2 Doesn’t Feature A Parry Button And 6 Other Things We Just Learned About It
Kotaku | 05.03.2026 00:45
Last month, during a private online event with press and content creators, a team at Remedy showed off more of the studio’s upcoming melee-focused semi-open-world action RPG, Control Resonant. The follow-up to Remedy’s excellent Control from 2019 is looking great, and during the event, we learned a few interesting and surprising things about the upcoming sequel. Control Resonant‘s creative director Mikael Kasurinen, lead gameplay designer Sergey Moho, and communications director Thomas Puha talked about how they were inspired by Firewatch, why the game lacks a parry button, what Jesse’s role is in all of this, and more.