Split Fiction Director Warns About Taking The Wrong Lessons Away From Clair Obscur

Kotaku | 15.01.2026 00:20
Publishing a game means placing a bet that the people making it can actually ship it and that prospective players will actually want to buy it. To limit risk, the people writing the checks look out across the industry for things that feel as close to a sure bet as you can find. The developers pitching them then point to these success stories and explain how their dream project will replicate it. Split Fiction director Josef Fares worries about Clair Obscur: Expedition 33 and its “AA” success potentially being used to hem in the rest of the gaming industry.